My games

Projects

Three worlds in the pipeline, all built by one pair of hands. Small scope, deep systems, honest timelines — they ship when they’re fun.

STACKROW cover artwork

Arcade Puzzle

STACKROW

A falling-block puzzler about greed: every cleared row raises the stakes, and cashing out one drop too late costs you the run.

WORLDBREAKER cover artwork

Action Sandbox

WORLDBREAKER

Crack open procedurally built worlds along their fault lines, harvest the core, and get out before the whole thing comes apart around you.

Work in Progress cover artwork

Unannounced

Work in Progress

Too early to talk about. What I can say: it is the most ambitious of the three — and yes, there will be a bear.

Status legend

Concept — sketches, notes and a dangerous amount of enthusiasm. Prototype — playable, ugly, already fun (or it gets cut). In Development — content, polish and the long road to a public build. Follow along on the social channels below; I post honest devlogs, including the failures.

Press, creators & playtesters

Keys, press kits and playtest slots — one message away, answered by the developer personally.