My games
Projects
Three worlds in the pipeline, all built by one pair of hands. Small scope, deep systems, honest timelines — they ship when they’re fun.
Arcade Puzzle
STACKROW
A falling-block puzzler about greed: every cleared row raises the stakes, and cashing out one drop too late costs you the run.
Action Sandbox
WORLDBREAKER
Crack open procedurally built worlds along their fault lines, harvest the core, and get out before the whole thing comes apart around you.
Unannounced
Work in Progress
Too early to talk about. What I can say: it is the most ambitious of the three — and yes, there will be a bear.
Status legend
Concept — sketches, notes and a dangerous amount of enthusiasm. Prototype — playable, ugly, already fun (or it gets cut). In Development — content, polish and the long road to a public build. Follow along on the social channels below; I post honest devlogs, including the failures.